WarEvents

Sealed class representing specific war-related monitored events.

Inheritors

Types

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data object NewClanAttack : WarEvents

Event fires when a new clan attack is performed in a clan war.

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data object WarEnded : WarEvents

Event fires when a clan war has ended.

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Event fires when a clan war is in the preparation state.

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data object WarStarted : WarEvents

Event fires when a clan war has started.

Functions

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abstract suspend fun checkAndFireCallback(cachedData: ClanWar, currentData: ClanWar, callback: Callback<ClanWar, ClanWarAttack, Nothing>)

Abstract function to check and trigger a callback based on the provided data and callback.