Heroes

data object Heroes : PlayerEvents

Event fires when new heroes become available or existing heroes level up in a player's profile.

Note: The callback uses also as a parameter the heroName

Usage Example:

eventClient.registerPlayerCallback(PlayerEvents.Heroes) { cachedData, currentData, heroName ->
// ...
}

Functions

Link copied to clipboard
open suspend override fun checkAndFireCallback(cachedData: Player, currentData: Player, callback: Callback<Player, Player, String>)

Abstract function to check and trigger a callback based on the provided data and callback.