Types

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data object Badge : ClanEvents

Event fires when the clan's badge URL changes.

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Event fires when the clan's capital league changes.

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data object ChatLanguage : ClanEvents

Event fires when the clan's chat language changes.

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Event fires when the clan's Builder Base points change.

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data object ClanCapital : ClanEvents

Event fires when the clan's description changes.

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Event fires when the clan's Clan Capital points change.

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data object ClanLevel : ClanEvents

Event fires when the clan's level changes.

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data object ClanPoints : ClanEvents

Event fires when the clan's points change.

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data object Description : ClanEvents

Event fires when the clan's description changes.

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Event fires when the clan's family-friendly status changes.

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Event fires when the clan's war log visibility changes (public or private).

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data object Labels : ClanEvents

Event fires when the clan's labels change.

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data object Location : ClanEvents

Event fires when the clan's location changes.

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data object MemberJoin : ClanEvents

Event fires when a member joins the clan.

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data object MemberLeft : ClanEvents

Event fires when a member leaves the clan.

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data object Members : ClanEvents

Event fires when the clan's number of members changes.

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Event fires when the clan's required Builder Base trophies to join the clan change.

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Event fires when the required Town Hall level for join the clan changes.

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Event fires when the required trophies for joining the clan change.

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data object Type : ClanEvents

Event fires when the clan's type changes (open, inviteOnly, closed).

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data object WarFrequency : ClanEvents

Event fires when the clan's war frequency changes.

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data object WarLeague : ClanEvents

Event fires when the clan's war league changes.

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data object WarLosses : ClanEvents

Event fires when the clan's number of war losses changes.

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data object WarTies : ClanEvents

Event fires when the clan's number of war ties changes.

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data object WarWins : ClanEvents

Event fires when the clan's number of wars wins changes.

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data object WarWinStreak : ClanEvents

Event fires when the clan's war win streak changes.

Functions

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abstract suspend fun checkAndFireCallback(cachedData: Clan, currentData: Clan, callback: Callback<Clan, Clan, ClanMember>)

Abstract function to check and trigger a callback based on the provided data and callback.